TECHLUMEN — Lighting Guide

Wall Lighting
The Complete Guide to Design,
Selection & Applications

Design principles, luminaire types, placement rules, CCT/CRI, IP/IK — for residences, gardens, architectural facades, hotels, and offices.

1. Introduction: Why Wall Lighting Makes the Difference

Wall lighting is not a decorative touch. It is a design tool that affects proportions, materials, safety, and the overall atmosphere of a space — interior or exterior.

HERO

A properly lit wall makes a space appear larger, brighter, and safer. This principle — vertical illuminance — forms the basis of every proper lighting design. Our eyes perceive space primarily through vertical surfaces: we look at walls, faces, and objects 80% of the time — not floors or ceilings.

This guide is designed for three categories of readers:

  • Property owners: Practical rules, mistake avoidance, proper communication with your electrician
  • Contractors & electricians: Installation checklists, minimum IP/IK, technical comparisons, rules of thumb
  • Architects & lighting designers: Design principles, layering, CCT/CRI, decision trees, photometric considerations
INTRO INTERIOR
INTRO FACADE
INTRO GARDEN
📐Design PrinciplesVertical illuminanceUniformity, glareLighting layers, dimming 🔦Types & PlacementUp/Down, Washer, GrazerHeights, spacingRules of thumb 🏠6 ApplicationsFacades, residences, gardensHotels, safetyOffices Checklists & MistakesIP/IK, CCT/CRITroubleshootingSpecifications
Figure 1 — The 4 main thematic blocks of the guide (ch. 1)

What makes wall lighting so important?

Unlike ceiling lighting that casts light downward, wall lighting creates vertical illuminance — it illuminates what we actually see. Studies show that vertical illuminance improves the perception of brightness by 30-50% compared to the same number of lux on the floor only. This means:

  • Greater sense of space: Illuminated walls "open up" even narrow corridors
  • Safety: Facial recognition, proper orientation, sense of movement
  • Architectural enhancement: Textures, materials, colors — revealed at night
  • Atmosphere: Warm, soft wall lighting vs cold, "clinical" ceiling light
BeforeBEFORE
AfterAFTER
TipVertical illuminance improves the perception of brightness by 30-50% compared to the same number of lux on the floor only. This is why a space with proper wall lighting "appears" brighter — even with fewer watts.

2. Wall Lighting Design Principles

Before selecting a luminaire, you need to understand the 6 fundamental principles that govern every proper wall lighting design. Ignoring even one will lead to a disappointing result — regardless of the luminaire's quality.

2.1 Vertical Illuminance

Human vision perceives space primarily through vertical surfaces. An illuminated wall improves visual comfort, reduces fatigue, and enhances spatial perception. The basic principle is simple: we illuminate what we look at. We look at walls, faces, and objects 80% of the time — not floors or ceilings.

This is why a space with good wall lighting "appears" brighter even with fewer watts. The perception of brightness does not depend solely on lux at floor level — it depends primarily on the luminance perceived by the eye on the vertical axis.

Vertical IlluminanceVERTICAL

2.2 Uniformity & Contrast

The uniformity-contrast relationship determines whether a space "reads" as calm or dramatic. High uniformity (wall washing) creates serenity, spaciousness, and order. High contrast (grazing, accent lighting) creates depth, mystery, and character. There is no "right" answer — the choice depends on the purpose of the space.

UNIFORM — WALL WASHER Serenity, order, spaciousness Smooth surfaces DRAMATIC — WALL GRAZER Depth, character, shadows Stone, brick, concrete RHYTHMIC — UP/DOWN Geometry, order, modern Facades, entrances
Figure 2 — The 3 basic wall lighting effects
Wall WashEFFECT WASH
GrazingEFFECT GRAZE
Up/DownEFFECT UPDOWN

2.3 Glare Control

Glare is the most significant factor in poor lighting quality. Three simple rules eliminate 90% of the problems:

  • The LED source must not be visible — deep recessed optics, frosted lens, or cut-off design
  • The beam is directed at the wall — not toward the space or the eyes
  • The eye line (~1.60 m) does not intersect the beam — the source is always placed above or below
✓ CORRECT PLACEMENT h = 2.20 m Eye line ~1.60 m Light → wall · No glare ✗ WRONG PLACEMENT h = 1.60 m Eye line ~1.60 m Light → eyes · ⚡ GLARE
Figure 3 — The source must always be above or below the eye line (~1.60 m)
✓ CorrectHEIGHT CORRECT
✗ WrongHEIGHT WRONG
WarningIn spaces with children or seated users (waiting areas, restaurants), the eye line drops to 1.10-1.30 m. Adjust the heights or use luminaires with deep recessed optics.

2.4 Lighting Layers

Wall lighting is part of a three-layer system. No layer works on its own — proper design combines them:

AMBIENT — General💡Ceiling luminairesBase brightness + WALL — Wall Layer🔆Up/Down, Washer, GrazerSense of space & depth + ACCENT — Accent Layer🎯Spots, picture lightsObject highlighting
Figure 4 — The 3 lighting layers: Ambient → Wall → Accent

In practice, this means: do not install only downlights in the ceiling (ambient). Add wall lighting (wall layer) for a sense of space. If there are paintings, shelves, or objects, an accent layer highlights them. The combination of all three creates a professional result.

Lighting LayersLAYERING
ExampleHome living room: Ambient: 4 downlights dimmed to 40%. Wall: 2 Up/Down (2700K) on either side of the TV wall. Accent: 1 picture light above a painting. Result: warm, elegant, versatile — with 3 separate dimming zones.

2.5 Beam Angle

The beam angle determines how wide the light spot is on the wall. There is no "right" angle — it depends on the application:

Narrow 5°–15° Tall facades, columns Medium 20°–36° Versatile, balanced Wide 40°–90° Ambient, large coverage Wallwashing Asymmetric, flat walls
Figure 5 — Beam angles: from narrow (spot) to asymmetric (wallwashing)
AngleApplicationAdvantageRisk
5°–15°Tall facades, columns, treesLong throw, dramaticSpots if there is no target
20°–36°General use, Up/DownVersatile, balancedSomewhat "flat" at great heights
40°–90°Ambient, small spacesLarge coverage, fewer luminairesIntensity is lost
AsymmetricWall washing, lobbiesUniform wall coverageLess flexibility
RuleIn Up/Down fixtures, the beam must "end" before the ceiling-wall corner. If it "hits" the ceiling, it creates a spot instead of an elegant gradient. Solution: narrower beam angle or greater distance of the luminaire from the ceiling.

2.6 Dimming & Lighting Scenes

Modern wall lighting never operates at 100%. Dimming is not a luxury — it is a fundamental design tool: energy savings, extended LED & driver life, scene creation, atmosphere.

ProtocolTypeIdeal forAdvantagesDisadvantages
DALI / DALI-2DigitalHotels, offices, >10 luminairesIndividual control, scenes, addressingCost, requires dedicated bus
0-10VAnalogResidences 4-8 luminairesSimple, low costGroup dimming, no scenes
Bluetooth / CasambiWirelessRenovations, small installationsNo wiring, smartphone appRange, network reliability
PWMAnalogStrips, special applicationsPrecision, low costPoor implementation = flicker
Tunable WhiteVariable CCTHospitality, wellbeing2700K–6500K, circadianCost, complexity
DimmingDIMMING
TipPlan conduit for DALI, even if you initially use simpler dimming. Upgrading without conduit is expensive. Conduit cost now: ~€2-5/m. Upgrade cost later: €50-200/point (chasing, plastering, painting).

3. Wall Luminaire Types

Each type of wall luminaire creates a different visual effect. The selection is not aesthetic — it is a technical decision that depends on the wall material, the purpose of the lighting, and the geometry of the space.

3.1 Up/Down

The most popular luminaire in architectural lighting. It emits light upward, downward, or in both directions. It creates rhythm on the facade, emphasizes height and geometry. It is mounted flush or very close to the wall (0-20 cm).

  • Symmetric Up/Down: Equal light up-down — classic rhythm on facades
  • Asymmetric Up/Down: E.g. 70% down / 30% up — less light pollution
  • Down only (or Up only): Unidirectional — wayfinding, stairs, safety
  • Adjustable: Adjustable beam angle — great flexibility in situ
Up/DownUPDOWN FACADE
UPDOWN PRODUCT

3.2 Wall Washer

Designed to uniformly "wash" the wall with light. It uses asymmetric optics that direct the beam exclusively toward the wall. It is mounted 30-80 cm from the wall (or recessed in the ceiling). Ideal for large, smooth surfaces — lobbies, galleries, waiting rooms.

  • Linear: Long LED bars — the most efficient form of wall washing
  • Compact: Individual points — more versatile but potential non-uniformity
  • Recessed ceiling: Built into the ceiling — invisible, "clean" architecture
Wall WashWASHER LARGE

3.3 Wall Grazer

Mounted very close to the wall (5-20 cm) and directs the beam almost tangentially. It reveals every irregularity, joint, and texture. This is an advantage on stone, brick, concrete — but disastrous on smooth surfaces (reveals plaster imperfections, drywall screws, jointing compound seams).

WarningWasher vs Grazer is not an aesthetic preference — it is a technical decision based on the material. Wrong type = bad result, regardless of luminaire quality or cost. Always test with a phone flashlight before ordering.
✓ CorrectGRAZER CORRECT
✗ WrongGRAZER WRONG

Decision Tree: How do I choose the type?

What is the goal of the lighting? Uniform coverage Rhythm & geometry Texture enhancement Is the surface smooth? Up/Down Modern facades, entrances How close is it mounted? Yes No (stone) >30cm 5–20cm Wall Washer Lobbies, large walls Wall Washer Uniform coverage Wall Grazer Stone, concrete
Figure 6 — Decision Tree: How to choose the wall luminaire type

Type comparison table

CharacteristicUp/DownWall WasherWall Grazer
UniformityMediumHighLow
Texture enhancementMediumLowVery high
Shadows & ContrastMediumMinimalVery strong
Rhythm on facadeExcellentSubtleDramatic
Ideal materialAny smoothPlaster, drywallStone, brick, concrete
Distance from wall0–20 cm30–80 cm5–20 cm
Typical beam angle12°–44° (symmetric)Asymmetric5°–15° narrow
Typical useFacades, entrances, corridorsLobbies, galleries, hallsFeature walls, stone

3.4 Decorative & Special-Purpose

Beyond the 3 basic types, there are specialized categories:

TypeDescriptionIdeal forRequirements
Picture LightsAsymmetric beam, CRI ≥95Paintings, galleries, art wallsCRI 95+, adjustable
Wall RecessedBuilt into the wallStairs, wayfinding, corridorsConduit before plastering, box
Backlit / IndirectSoft halo around the bodyResidences, hospitality, ambientSmooth wall behind
LinearLong LED barsLarge walls, efficient washAlignment, uniform power supply
Picture LightPICTURELIGHT
RecessedSTEPLIGHT RECESSED

3.5 Wall Reflectance

The color and texture of the wall dramatically affect the result. The same lighting gives a completely different feel on a white vs dark wall:

Wall ColorReflectanceResultWhat you need
White~80%Uniform, maximizes lumensBase power — nothing extra
Light gray / Beige~50–60%Slightly reduced brightness+20–30% power
Dark gray / Anthracite~15–20%Dramatic, but "absorbs" light2–3× power vs white
Red stone~25–30%Warm CCT + red = very warmSample test essential
Dark wood~10–15%Very dramatic, almost only shadows3× power + narrow beam
WhiteMAT WHITE
StoneMAT STONE
DarkMAT DARK
TipOn dark walls, always test with a sample luminaire before the final order. Ask your supplier for a sample unit — most reliable manufacturers do this for free or at low cost. 5 minutes of testing on the wall saves months of disappointment.

4. Placement Rules: Heights, Distances & Rules of Thumb

The right type of luminaire at the wrong height or distance gives poor results. This chapter contains the practical rules that lighting professionals apply — and that prevent 80% of common mistakes.

4.1 Mounting heights per application

The golden rule: the light source must be above or below the eye line (~1.60 m for a standing person). Never at the same height. Otherwise, the height depends on the application:

4,0m 3,0m 2,0m 1,6m 1,0m 0,0m Corridor1,60–1,80m Entrance1,80–2,20m Hotel1,60–1,80m Office1,80–2,00m Garden0,40–2,20m Arch. Facade2,50–4,00m+ Stairs0,80–1,20m
Figure 7 — Mounting heights per application (red line = eye line)

4.2 Table: Typical Heights & Distances

ApplicationHeight (h)Spacing betweenNote
Residential corridor1,60–1,80 m2,0–2,5 mAbove eye line
Exterior wall / Entrance1,80–2,20 m2,5–3,5 mIn relation to door — pair on either side
Hotel corridor1,60–1,80 m2,5–3,5 mRhythmic, alternating or same-side
Office1,80–2,00 m2,5–3,0 mAvoid reflections on screens
Garden wayfinding0,40–0,80 m3,0–5,0 mLow, does not blind passers-by
Garden wall / Facade1,80–2,20 m2,5–3,5 mRhythm & material highlighting
Architectural facade2,50–4,00 m+3,0–5,0 mDepends on building height & angle
Interior stairs (step lights)0,20–0,30 mEvery 3rd stepRecessed, low level
Interior stairs (wall mounted)0,80–1,20 mEvery 2nd–3rd stepStep lighting from above
CorridorPLACE CORRIDOR
EntrancePLACE ENTRANCE
StairsPLACE STAIRS

4.3 Rules of Thumb

These practical rules cover 90% of applications. They are a starting point — each project may require adjustment:

RuleValueExplanation
Default interior height1,70 m centreSafe height that does not cause glare — above eye line
Corridor spacing2,5–3,0 m betweenRhythm without "gaps" — if there are doors, align with them
On either side of door~30 cmClassic entrance placement — aesthetically balanced
Linear washers~1/3 wall height from topE.g. wall 3 m -> washer at 1 m from ceiling (=2 m from floor)
Step lightsEvery 3rd stepSufficient for wayfinding without excess
Max Up/Down spacing≤ 1.5x height hIf h=2 m -> max 3 m between. Otherwise "dark zones"
Min. corner distance≥15 cm from wall cornerAvoid "cut-off" beam at internal corners
alignmentALIGNMENT

4.4 Special cases

Certain applications require adaptation of the general rules:

  • High ceilings (>3 m): Raise the height proportionally — h=2,20–2,50 m. A stronger beam or narrower angle is needed.
  • Sloped walls / roofs: The slope changes the angle of incidence — requires adjustable luminaires.
  • Walls with recesses or protrusions: Every change in plane creates a shadow. Design each section separately.
  • Doors & windows: Do not light above or below a glass pane — it creates reflections. Place on the side walls.
  • Commercial spaces: In hotel corridors, align the luminaires with the room doors — not randomly.
RuleSpacing between Up/Down ≤ 1.5x mounting height. If h=2 m -> max 3 m between. Greater spacing creates dark zones even with a wide beam.
✓ CorrectSPACING CORRECT
✗ WrongSPACING WRONG
TipIn long corridors, consider alternating placement (zig-zag) instead of same-side. It creates a more interesting rhythm, reduces the number of luminaires by ~30%, and gives a more uniform result in narrow spaces. In hotels this is used almost always.

5. Surface Materials & Interaction with Light

The wall is not a passive recipient of light — it is an active co-designer. The texture, reflectance and colour of the material determine whether you should use a washer, grazer or something entirely different.

🧱 Plaster / Drywall 🪨 Stone / Brick 🏗️ Exposed Concrete 🪵 Wood / 🪟 Metal Wall Washer Wall Grazer Wall Grazer Washer / Up-Down ⚠ AvoidSmooth + Grazer = imperfectionsTextured + Washer= lost potential
Figure 8 — Material to luminaire type mapping

5.1 Detailed materials table

MaterialTextureIdeal lightingCCTNotes
Plaster / DrywallSmoothWall WasherDepends on useGrazer reveals plastering imperfections — avoid
Natural stoneTexturedWall Grazer2700–3000KWarm CCT highlights the hues — test on-site
Brick (exposed)TexturedWall Grazer2700–3000KThe joints create an impressive shadow pattern
Exposed concreteMediumGrazer or Washer3000–4000KGrazer for industrial aesthetic, Washer for a "clean" look
Wood (dry)MediumWasher / Up-Down2700–3000KWarm CCT enhances warmth — cool light "kills" wood
Metal (inox, corten)Smooth/PolishedWasher / Up-Down3000–4000KWatch for reflections — polished metal = glare
Glass / MarbleSmooth/PolishedIndirect / Backlit3000KTangential light = stains. Prefer backlight or indirect
Tile / CeramicVariesDepends on texture3000KMatte tile -> washer / Polished -> indirect
Stone + GrazerMAT STONE GRAZER
Concrete + GrazerMAT CONCRETE GRAZER
Wood + WasherMAT WOOD WASHER
Plaster + WasherMAT PLASTER WASHER

5.2 Practical guide: How to check the wall

You do not need laboratory equipment. Two simple tests are enough:

1

Touch test

Touch the wall — if you feel irregularities, joints, roughness, the Grazer will highlight them. If it is perfectly smooth, choose a Washer.

2

Phone flashlight test

At night, place the phone flashlight in 2 positions: 5 cm from the wall (grazing) and 50 cm (washing). See which result you prefer. This 30-second test prevents mistakes costing thousands of euros.

WarningThe interaction of wall colour x CCT can produce unpredictable results. Warm 2700K on red stone = excessively warm. Cool 5000K on wood = dead, grey. Always test the combination on-site.

6. CCT & CRI: Colour Temperature & Colour Rendering

Two numbers that completely change the feeling of a space: Colour Temperature (CCT, in Kelvin) determines whether the lighting "feels" warm or cool. The Colour Rendering Index (CRI) determines whether colours appear natural or "washed out".

6.1 Colour Temperature (CCT)

2700KWarmResidences, hotelsrestaurants, gardens 3000KNatural warmLobbies, architecturalfacades, commercial 4000KNeutralOffices, work areasmodern facades 5000K+CoolIndustrial, security
Figure 9 — CCT scale: from warm (2700K) to cool (5000K+)

In architectural lighting, the choice of CCT is not only aesthetic — it affects the psychology of the space. Warm light (2700–3000K) creates intimacy, relaxation, luxury. Neutral (4000K) creates alertness, professionalism, clarity. Cool (5000K+) creates a sense of security but also a "clinical" atmosphere.

RuleDo not mix CCT in the same space. If the general lighting is 3000K, the wall lights must also be 3000K (±200K max). Mixing temperatures creates a "dirty", restless result.
2700KCCT 2700K
3000KCCT 3000K
4000KCCT 4000K

6.2 CRI: Colour Rendering Index

CRI (0–100) measures how naturally colours are rendered under a light source compared to natural light. Low CRI = "washed out" colours. High CRI = vivid, true. The difference is particularly noticeable on skin, wood, stone and fabrics.

CRIQualitySuitable forCost
CRI 80AcceptableOutdoors, gardens, industrial, parkingBasic
CRI 90Very goodResidences, hospitality, retail, lobbies+10–15%
CRI 95+ExcellentGalleries, museums, premium retail, fine dining+25–40%
CRI 97+Top-tierPhotography studios, conservation, art+50–80%
ExampleIn a hotel room, the difference between CRI 80 and CRI 90 is immediately visible on people's skin — in the bathroom mirror, on the bed. CRI 80 makes faces look "yellow" or "faded". CRI 90+ shows them naturally.

6.3 CCT x CRI table per application

ApplicationCCTMin. CRIIdeal CRINote
Bedroom2700K8090+Dimming essential — "night" scene at 10%
Living room2700–3000K8090+Layering: ambient + wall + accent
Bathroom3000K9095+Correct skin rendering at the mirror
Hotel lobby2700–3000K8090+Warm = welcoming, luxurious
Restaurant2200–2700K8090+Very warm = intimate, flattering skin
Garden / Outdoor2700–3000K8080+CRI less critical outdoors
Office3000–4000K8080+EN 12464 requires ≥80 — 4000K for alertness
Gallery / Museum2700–4000K9095+Depends on exhibit — painting requires 95+
Retail3000–4000K8090+CRI 90+ highlights merchandise colours
CRI 80CRI 80
CRI 95+CRI 95
TipIf you are unsure between 2700K and 3000K, choose 3000K — it is the most versatile temperature for architectural lighting. It works indoors and outdoors, on warm and cool materials. If you need "warmth", you can always dim to 50% — dimming naturally shifts the tone towards warmer (warm dim effect).

7. Applications per Space Type

Each space has different requirements — brightness, temperature, IP, dimming, CRI. This chapter provides specific recipes per application, with examples, tables and product recommendations.

7.1 Architectural Facades & Elevations

Lighting architectural surfaces aims at highlighting form — materials, volumes, geometry — at night. Design in zones: base -> main body -> crown -> entrance. Each zone can have a different type, intensity or angle.

Facade zoneLighting typePurpose
Base (0–1 m)Grazer or Up-onlyMaterial highlighting, building "weight"
Main body (1–3 m)Rhythmic Up/DownRhythm, geometry, identity
Crown (>3 m)Up-only or narrow beamCompletion, building "termination"
EntranceUp/Down pair + accentWelcome, security, wayfinding
ExampleDetached house, smooth plaster: 4 Up/Down (IP65, 3000K, 24°) at h=2,20 m, every 3 m. Rhythmic reading without glare. Pair on either side of the door at 30 cm. Dimming to 40% in the evening.
FacadeAPP FACADE MODERN
StoneAPP FACADE STONE

TECHLUMEN for Architectural Facades

  • CALTO-60-S2 — Up/Down, IP66, IK09, 12°–84°, CRI 80/90
  • CALTO-100-S2 — Up/Down, IP66, 12°–86° + adjustable, CRI 80/90/97, 27W
  • QUADRO-W-S2 — Up/Down, IP66, IK09, 5°–44°, DALI
  • BILUX — Up/Down cylindrical, IP65, 12°–50°
  • GLIM series — Linear, IP66/67, wallwashing, up to 23.400 lm

7.2 Residences

Wall lighting creates atmosphere, guidance, aesthetics. Key applications: corridors, staircases, living rooms, bedrooms, entrances, exterior walls. Dimming is essential — "day" vs "evening" vs "night" scene.

Residential spaceTypeCCTHeightNote
CorridorUp/Down compact2700K1,70 mEvery 2,5 m, night dimming 10%
StaircaseStep light + Up/Down2700K0,20 + 1,70 mStep lights every 3rd step
Living roomUp/Down or Backlit2700K1,70–2,00 mOn either side of TV wall or feature
BedroomIndirect / Backlit2700K1,20–1,50 mLower, reading position
Exterior entranceUp/Down IP653000K2,00 mPair on either side, sensor
ExampleCorridor 8 m: 3 compact Up/Down (2700K, 9W, DALI) h=1,70 m, every 2,5 m. Night: 10% dimming = safe movement without waking anyone.
CorridorAPP RES CORRIDOR
Living roomAPP RES LIVING
BedroomAPP RES BEDROOM

TECHLUMEN for Residences

  • UP — 9–16W, Tunable CCT, DALI/0-10V/Bluetooth
  • WALLY — Slim, DALI/Tunable, Emergency 1h/3h
  • ALBA-40/80 — Panel wall wash, 6–20W, 2700K–5000K
  • ROI-W — Elegant with stripes, soft lighting
  • CONTORNO-W — CRI >95, halo effect
  • ARTIFILO/MIROFILO — Picture lights, CRI 95

7.3 Outdoor Spaces & Gardens

Three goals: safety, orientation, aesthetics. Requirements: IP ≥65, CCT 2700K–3000K, proper optics against light pollution (cut-off, shielded). Light pollution is not only an environmental issue — in many municipalities there are regulations.

Garden applicationTypeHeightIPNote
Stone-built wallGrazerGround or h=0,50 mIP6612°–15°, 15 cm from wall
Wayfinding pathStep light / bollard0,40–0,80 mIP65Every 3–5 m, low intensity
Perimeter wallUp/Down1,80–2,20 mIP65Rhythmic, security + aesthetics
Pool / near waterSealed fixtureVariesIP67–68Inox 316L, extra resistance to chlorine
ExampleVilla stone-built wall: Grazer (IP66, 3000K, 12°) every 2,5 m, 15 cm from wall. Dramatic, warm, without light pollution — the beam "ends" at the top of the wall.
Garden stoneAPP GARDEN STONE
WayfindingAPP GARDEN WAYFINDING

TECHLUMEN for Outdoors

7.4 Hotels & Hospitality

Lighting as part of the hospitality experience. In hotels, lighting is not a technical issue — it is part of the brand. Corridors: rhythmic placement, 2700K–3000K, DALI, emergency. Rooms: 2700K, dimming, CRI ≥90. Lobbies: layering, focal points, atmosphere.

Hotel spaceTypeCCTDimmingSpecial
CorridorUp/Down compact2700KDALI + scenesEmergency every 3rd, alternating
RoomIndirect / Backlit2700KBedside switchCRI ≥90, reading mode
LobbyWall wash + accent2700–3000KDALI zonesFeature wall, art lighting
Restaurant/BarIndirect + accent2200–2700KDALI scenesVery warm, intimate
ExteriorUp/Down IP65+3000KTimer/sensorRhythmic facade, security
ExampleCorridor 4-star 30 m: 10 compact WALLY (DALI, 2700K, 6W), every 3 m, h=1,70 m, alternating right-left. Night: 20% scene. Emergency 3h every 3rd luminaire. Snap-fit = replacement in 30 sec without tools.
CorridorAPP HOTEL CORRIDOR
LobbyAPP HOTEL LOBBY

TECHLUMEN for Hospitality

  • WALLY — Snap-fit, DALI, Emergency 1h/3h
  • UP — Tunable CCT, DALI
  • AXIS/AXIS-2 — Backlit ambient, CRI 95
  • NODO — Fabric-covered, boutique hotels

7.5 Safety & Wayfinding

In safety: uniformity > intensity. A little light everywhere is better than a lot of light somewhere and darkness elsewhere. Low placement (0,20–1,20 m), optical cut-off, emergency function. In staircases, step lighting reduces accidents by ~70% (hotel chain statistics).

SafetyAPP SAFETY

TECHLUMEN for Safety

  • WALLY — Emergency 1h/3h, slim
  • WD-17 — Wall recessed, compact
  • TRUCCO — Stair step light
  • THIN-IP68 — IP68, 8mm, CRI 95, DALI

7.6 Offices & Professional Spaces

In offices, wall lighting complements the general lighting: it reduces luminance contrasts (luminance ratios), improves visual comfort on screens, and enhances professionalism. According to EN 12464-1, vertical illuminance must be ≥50 lux at 1.2 m in work areas.

WarningIn offices, wall lights must not create reflections on screens. Place them behind or beside the user, never opposite. The "danger zone" is ±30° from the viewing axis.
OfficeAPP OFFICE

TECHLUMEN for Offices

  • ALBA-40/80 — Panel wall wash, DALI
  • PARATO — Linear, CRI >95, DALI/Emergency
  • PI — 400–2100 mm, DALI, IP66 version
  • THIN-P — Trimless linear, CRI 95

8. IP/IK & Resistance to External Conditions

IP and IK ratings are not "marketing" — they are critical technical specifications that determine whether the luminaire will withstand its environment. Wrong IP = failure in months. Correct IP = decades of operation.

8.1 What IP & IK Mean

IP (Ingress Protection) — two digits: the 1st = dust protection (0–6), the 2nd = water protection (0–9). E.g. IP65 = full dust + water jets. IK (Impact Protection) — resistance to mechanical impacts (00–10). E.g. IK09 = resistance to 10 kg from 20 cm = 10 Joules.

Installation environment? Indoor dryIP20–IP33IK: not required Indoor wetIP44–IP54IK05+ Sheltered outdoorIP54–IP65IK07+ Exposed outdoorIP65–IP66IK08+ CoastalIP67–IP68IK10 + inox ALBA, FOLIO, NODO CALTO, BILUX CALTO, BILUX, Monolux CALTO, QUADRO-W GLIM, THIN-IP68
Figure 10 — IP/IK Selection per Environment

8.2 Detailed IP/IK Table

EnvironmentIPIKBody MaterialExamples
Indoor dry (living room, corridor)IP20–IP33Aluminium, plasticResidences, hotel interiors
Indoor wet (bathroom, kitchen)IP44–IP54IK05+AluminiumBathroom Zone 2, indoor SPA
Sheltered outdoorIP54–IP65IK07+Aluminium powder coatedVerandas, arcades, pilotis
Exposed outdoorIP65–IP66IK08+AL die-cast + silicone gasketFacades, gardens, parking
Coastal / IslandIP67–IP68IK10Inox 316L or marine grade ALSeafront, pools, near the sea
Industrial / PublicIP65–IP66IK10Die-cast AL, anti-vandalParking, schools, parks
WarningCoastal areas: do not use plain steel screws — they rust in months. Request A2/A4 stainless steel. Even IP66 aluminium without proper coating deteriorates in salty atmosphere. Request marine grade or inox 316L.
IP66 outdoorIP66
FailureIP FAILURE
TipWhen in doubt, always go up one IP class. The cost difference is 10–20%, but replacing a failed luminaire on a facade costs 5–10x the difference (scaffolding, electrician, time).

9. Reliability: Driver, Flicker-Free, Surge Protection

The driver (power supply) is usually the first point of failure — not the LEDs. An LED can last 100,000+ hours, but a bad driver will die in 15,000. Driver quality, surge protection and the absence of flicker are the "invisible" characteristics that make the difference.

CharacteristicWhat It MeansMinimumIdealWhy It Matters
Driver brandPower supply manufacturerKnown (Osram, Meanwell, TCI)Osram, Tridonic, InventronicsBranded = spare parts, reliability, warranty
LifetimeL70B10 in hours>50,000h>100,000hL70 = 70% luminous flux, B10 = max 10% failure
Flicker-freeElimination of flickering<3% flicker<1%, IEEE 1789Flicker → fatigue, headache, stress
Surge protectionResistance to voltage surges2 kV4–6 kV + external SPDLightning, fluctuations — critical on islands
lm/WLuminous efficacy80 lm/W120–180 lm/WHigher = fewer W, less heat
Tc (driver temp)Maximum driver temperatureTc point < 85°COverheating = premature driver failure
RuleAlways request lm/W, beam angle and CRI — not just wattage. Two luminaires at 10W can produce entirely different results if one has 90 lm/W x 24° and the other 130 lm/W x 60°.
DriverDRIVER
Flicker TestFLICKER

10. Common Mistakes & Troubleshooting

Most problems are caused by wrong selections or installation, not bad luminaires. This table covers the 9 most common mistakes — if you learn to recognize them, you will avoid them.

SymptomCauseSolution
Spots (scalloping)Narrow beam or wrong typeWider beam / Washer instead of Grazer
Visible LED — glareWrong height / no cut-offHigher ≥1.80 m / cut-off luminaire
Dark zonesLarge spacing between fixturesReduce to ≤1.5x h
"Dirty" wallGrazer on smooth surface + imperfectionsWasher / correct surface before installation
"Clinical" feelCCT >5000K in residentialReduce to 2700K–3000K
Light pollutionUplight without targetNarrow beam + full cut-off
FlickerBad driver / dimmer incompatibilityReplace driver / compatible dimmer
Premature outdoor failureInsufficient IP or poor sealingIP≥65 + reliable manufacturer
Screen reflectionsLuminaire opposite screenBehind or to the side, never opposite
ScallopingMISTAKE SCALLOPING
GlareMISTAKE GLARE
Dark zonesMISTAKE DARKZONES

11. Procurement Specifications Checklist

Before ordering, make sure you have answered all of the following. This checklist prevents ordering mistakes — replacement after installation = 3–5x cost.

ItemQuestionExample
TypeUp/Down, Washer, Grazer, Decorative?Up/Down
IP RatingIndoor, outdoor, coastal?IP66
IK RatingMechanical stress?IK09
CCTWarm, neutral, cool?3000K
CRIWhat colours does it render?CRI ≥90
BeamNarrow, wide, wallwashing?24°
Power / LumensHow much light?9W / 1,500 lm
DimmingDALI, 0-10V, Bluetooth?DALI
EmergencyBackup operation?Em 3h
Material / ColourRAL, body?AL, RAL 9005
DimensionsDo they fit the space?60×60×200 mm
WarrantyHow many years?5 years
LifetimeL70B10?>100,000h
Spare partsAvailable driver/LED module?Yes, 10+ years

12. Installation Checklist

Proper installation is equally important as proper selection. Follow these 7 steps in the correct order:

1

Electrical Preparation

Conduit, junction boxes, correct supply. Before plastering — any change after = chiselling. Plan conduit for DALI even if you initially use simpler dimming.

2

Mounting Check

Wall strength, anchors (plasterboard: toggler/molly — plain plastic anchors cannot hold >3-4 kg). On stone: appropriate drill bit + heavy-duty anchor.

3

Position Marking

Height, spacing, alignment. Laser level — a spirit level over >5 m produces unevenness. Mark with pencil before drilling.

4

Base Installation

Level, correct depth. Recessed: exactly at depth — neither deeper nor protruding. Surface: ensure the base is perfectly flush with the wall.

5

Connection & Testing

Polarity, dimming test, flicker test (smartphone camera slow-mo). Test each luminaire before closing up — replacement after painting = expensive.

6

Final Adjustment

Beam direction, angle (adjustable), dimming scenes. DALI → addressing, grouping, scene programming now.

7

Quality Check

Uniformity, glare, shadows. Look from the user's angle — not from below. Check nighttime appearance. Photograph for records.

Laser LevelINSTALL LASER
Final ResultINSTALL FINAL
WarningPosition marking must be done before plastering. Plan the lighting at the design stage, not at the end. Cost of changing position before plastering: ~€5. After plastering + painting: ~€80–150/point.

13. Summary

Wall lighting is not a simple installation — it is a design process that starts from purpose and material, and results in atmosphere.

The 5 key takeaways:

  1. Type → material: Grazer for textured surfaces, Washer for smooth, Up/Down for rhythm
  2. Position → glare: always above or below eye line (1.60 m)
  3. CCT → use: warm (2700K) for relaxation, neutral (4000K) for work, 3000K as default
  4. IP → environment: IP65+ outdoors, IP67+ coastal, IP20 indoors
  5. Quality → longevity: driver, flicker, sealing — do not cut costs on the invisible

Frequently Asked Questions (FAQ)

How many watts per luminaire?
It depends — 6W with 12° appears more "powerful" than 12W with 60°. Request lumens + angle, not just wattage.

IP20 outdoors?
Never. Minimum IP54 sheltered, IP65 exposed, IP67 coastal.

DALI or 0-10V?
>10-15 luminaires + scenes → DALI. Small residence 4-6 → 0-10V/Bluetooth. Always install conduit for future DALI.

CRI 80 or 90?
Indoor spaces with human presence → CRI 90+. Outdoors without critical colour evaluation → CRI 80 is sufficient.

How many luminaires do I need?
Rule: spacing between ≤1.5x mounting height. Corridor 10 m with h=2 m → max 3 m between → minimum 4 luminaires.

Summary Table: Application → TECHLUMEN Models

ApplicationModelsKey Characteristics
Architectural facadesCALTO-60/100-S2, QUADRO-W-S2, BILUX, GLIMIP65–IP67, 5°–86°, CRI 80/90
Residential interiorsUP, WALLY, ALBA-40/80, ROI-W, NODO, CONTORNO-W2700K–4000K, DALI, CRI 80–95
Outdoor / GardensCALTO-60/100, BILUX, Monolux, QUADRO-W-S2IP65–66, IK09, 2700K–4000K
HotelsWALLY, UP, ALBA, ROI-W, NODO, AXISDALI, Emergency, CRI 90–95
SafetyWALLY, WD-17, TRUCCO, THIN-IP68Emergency 1h/3h, IP66–68
OfficesALBA, WALLY, PARATO, PI, THIN-P3000K–4000K, DALI, CRI 80–95

View the TECHLUMEN wall lighting range →